Penga
Smart Toy


To design a smart toy for age group 4-6 which stimulates cognition along with social and emotional growth by providing a meaningful eclectic end result.
Category
STEM Toys

Target Audience
Infants
0 -2 years
Toddlers
2 -4 years
Kindergarteners
4 -6 years
School going
6+ years
About the age group
4-5 yrs
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Follow two- to three-part commands
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Understand everyday things
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Count 10 or more objects
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understands rules of games
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Correctly name at least four colors & three shapes
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Expresses anger verbally, rather than physically
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Understands and obeys rules; however, your will still be demanding and uncooperative at times

`5-6 yrs
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Have a greater attention span
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Be able to draw more recognisable pictures such as houses, cars, flowers and people
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Start to recognise rhymes in books.
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Remember stories and start to act them out with their toys or ask you to role play

Target Audience

Kids
Primary User
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Fun and Entertainment
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Sense of Accomplishment
-
Engagement and Variety
-
Connection to Real-Life

Parents/Guardians
Secondary User
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Safety and Durability
-
Educational Value
-
Entertainment
-
Brand Trust
Insights from Research
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Skillets: Creativity & Imagination, Memory Building, Color & Shape Recognition.
gaming allows them to be free and away from the pressures of their learning
Repetitive toys bore them like educational toys
kids will learn winning and losing is a part of the game, and winning can come by easier when they learn from their mistakes.
Voice repetition in toys interests kids
sound and light effect/ moving toys usually attract kids
Anything that is more colorful or bigger in size or music grabs attention
4-8 children are more prone to put small things in their mouth
There are toys according to shapes,colors that too are preferred
Kids usually play with a new toy for one two days then leave it
Key words
Variety
Occupied
Can beBuilt
Social & Emotional Growth
Happy
End Result
Mental Stimulation
Concept Ideation
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kid can choose among the images they wanna create
An imagery is displayed you place blocks to complete it
Blocks
a light will blink suggesting next step if stuck
Hologram/projection
Fill colours
draw ad insert image
Balance toy
The tech reads it and displays it in geometrical shapes, replicate using the provided blocks,
Blocks
Display
Blocks
Place Blocks
Screen reads the shapes and creates outline
Display
Blocks ideation with different kind of joineries
Form Ideation
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Final Concept
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Select a card they want to replicate. Using a set of blocks, try to recreate the figure on the screen
Play
The screen reads and recognizes the shape
If the child successfully replicates the shape, an animation related to the figure is triggered, along with a poem or sound to entertain and educate the child.
What if the child place the blocks randomly?
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What does it do?
What did u make?
If the child places the blocks randomly or doesn’t replicate the intended shape, the game prompts them with a few questions or allows them to choose among given animations
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The child can describe their creation, and the software generates a relevant animation based on their input.
Tech Concepts
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NFC tags reader
NFC tags
Back side of the screen
The NFC tag reader reads tags on block's back, identifying specific blocks and playing relevant animations based on the data.
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Extrusion of different styles
The unique shapes or styles of the extrusions on the bottom of each block enable the software to identify which block has been placed
Product Details
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Power on button
Screen
Lower body
Storage tray
Upper body
Manual buttons
Manual buttons
Go back
Animate
Move forward
Orthographic view

Move Backward

settings
Ok

Shapes and Sizes

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The blocks or the shape size should not be very small as they can be swallowed or lodged in the windpipe of the small kids. A small-parts tester, or choke tube, can determine if a toy is too small.
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These shapes do not have a pointy end as the child might get itself hurt while playing.
Colours Used
#E63114
Attracts child attention to details and increase IQ
#FF6501
Attracts child attention to details and increase IQ
#6BB630
Helps to enhance their creativity
#FEE002
Helps them feel cheerful
#0262C1
Enhances productivity & have calming effects
Playcard Designs

Boat
Owl
House
Caterpillar
Butterfly
Duck
Crab
Lady Bug
Fish
Train
Process

Interface
Home screen


Settings

Arrange

Animation Screen

