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Penga

Smart Toy

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To design a smart toy for age group 4-6 which stimulates cognition along with social and emotional growth by providing a meaningful eclectic end result.

Category

STEM Toys

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Target Audience

Infants
0 -2 years
Toddlers
2 -4 years
Kindergarteners
4 -6 years
School going 
6+ years

About the age group

4-5 yrs

  • Follow two- to three-part commands

  • Understand everyday things 

  • ​Count 10 or more objects

  • understands rules of games

  • Correctly name at least four colors & three shapes

  • Expresses anger verbally, rather than physically 

  • Understands and obeys rules; however, your will still be demanding and uncooperative at times

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`5-6 yrs

  • Have a greater attention span

  • Be able to draw more recognisable pictures such as houses, cars, flowers and people

  • Start to recognise rhymes in books.

  • Remember stories and start to act them out with their toys or ask you to role play

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Target Audience

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Kids

Primary User

  • Fun and Entertainment

​​

  • Sense of Accomplishment

 

  • Engagement and Variety

 

  • Connection to Real-Life

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Parents/Guardians

Secondary User

  • Safety and Durability

  • Educational Value

  • Entertainment

  • Brand Trust

Insights from Research

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Skillets: Creativity & Imagination, Memory Building, Color & Shape Recognition.
gaming allows them to be free and away from the pressures of their learning 
Repetitive toys bore them like educational toys
kids will learn winning and losing is a part of the game, and winning can come by easier when they learn from their mistakes.
Voice repetition in toys interests kids
sound and light effect/ moving toys usually attract kids
Anything that is more colorful or bigger in size or music grabs attention
4-8 children are more prone to put small things in their mouth
There are toys according to shapes,colors that too are preferred
Kids usually play with a new toy for one two days then leave it

Key words

Variety

Occupied

Can beBuilt

Social & Emotional Growth

Happy

End Result

Mental Stimulation

Concept Ideation

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kid can choose among the images they wanna create 

An imagery is displayed you place blocks to complete it

Blocks

a light will blink suggesting next step if stuck

Hologram/projection

Fill colours​

draw ad insert image

Balance toy

The tech reads it and displays it in geometrical shapes, replicate using the provided blocks,

Blocks

Display

Blocks

Place Blocks

Screen reads the shapes and creates outline 

Display

Blocks ideation with different kind of joineries

Form Ideation

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Final Concept 

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Select a card they want to replicate. Using a set of blocks, try to recreate the figure on the screen

Play

The screen reads and recognizes the shape 

If the child successfully replicates the shape, an animation related to the figure is triggered, along with a poem or sound to entertain and educate the child.

What if the child place the blocks randomly?

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What does it do?

What did u make?

If the child places the blocks randomly or doesn’t replicate the intended shape, the game prompts them with a few questions or allows them to choose among given animations

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The child can describe their creation, and the software generates a relevant animation based on their input.

Tech Concepts

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NFC tags reader

NFC tags

Back side of the screen

The NFC tag reader reads tags on block's back, identifying specific blocks and playing relevant animations based on the data.

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Extrusion of different styles

The unique shapes or styles of the extrusions on the bottom of each block enable the software to identify which block has been placed

Product Details

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Power on button

Screen

Lower body

Storage tray

Upper body

Manual buttons

Manual buttons

Go back

Animate

Move forward

Orthographic view

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Move Backward

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settings

Ok

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Shapes and Sizes

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  • The blocks or the shape size should not be very small as they can be swallowed or lodged in the windpipe of the small kids. A small-parts tester, or choke tube, can determine if a toy is too small.

  • These shapes do not have a pointy end as the child might get itself hurt while playing.

Colours Used

#E63114

Attracts child attention to details and increase IQ

#FF6501

Attracts child attention to details and increase IQ

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Helps to  enhance their creativity

#FEE002

Helps them feel cheerful

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Enhances productivity & have calming effects

Playcard Designs

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Boat

Owl

House

Caterpillar

Butterfly

Duck

Crab

Lady Bug

Fish

Train

Process

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Interface 

Home screen

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Settings

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Arrange

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Animation Screen

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A fun learn interactive smart toy for kids. that promotes cognitive development and inspires a sense of accomplishment.

Final Renders

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